We are the Runic Games dev team, creators of Torchlight II. Ask us anything!

We’ve got less than a day left before we launch Torchlight II and we wanted to answer any questions you might have about the game, life, or anything you want. Here’s our Twitter verification. Ask away! :wink:

Participating in today’s discussion:

  • Max Schaefer
  • Erich Schaefer
  • Travis Baldree
  • Marsh Lefler
  • Matt Tanwanteng
  • Justin Miller
  • Adam Perin
  • Brock Jones
  • Patrick Blank
  • Jason Beck
  • Falcor
  • and more!

Edit: That’s it, everyone. Thanks for your questions! We’ll see you tomorrow for launch.

What exactly do you guys do tomorrow at 10AM to go live? Do you literally transfer files to steam servers? just send steam a code or signal?

Do you plan on doing regular content updates after release, and if so, what type of content could we expect?

Thank you for the AMA.

  1. Will you go into some detail on how magic find (MF) works in a multiplayer game? Is the drop based on the MF of whichever player gets the last hit or opens the chest? Is it based on your own MF regardless of who gets the last hit? If your pet has any MF how does this interact with your MF in regards to last hits, etc.?

  2. Are any legendaries restricted to a certain class?

  3. What were some classes/pets that were discussed but that did not make it into the game?

  4. Why does heal bot despawn whenever the player zones? Is this intentinal? Does it effect other summons?

  5. If your pet or summon gets a last hit on a mob does this count towards unlocking an augment or does the player have to get the last hit?

Are you guys tired of being asked Diablo 3 questions?

If I die from playing this game, will you please tell the media that it wasn’t the games fault and that I died by doing what I loved.

What would be the single most important difference from Torchlight that you want your fans to know about?

I love it that you guys do an AMA.

Something I’ve always wanted to know is why you guys sell your game for 20 bucks instead of 60 what seems to be the accepted norm now.

Also, how come you guys seem not to be afraid of piracy? (no drm?)

Will you start working on the Torchlight MMO now? Or did you cancel that?

Any plans for extra content for Torchlight II?

Did you make any changes to Torchlight II based on how Diablo 3 players reacted to the changes Blizzard implemented to the Diablo franchise.

If so, what changes were made as a result?

I noticed that Torchlight 1 is now released on Linux. (Thanks HumbleBundle!) When will Torchlight 2 release for Linux?

Thanks for the soundtrack! It makes the wait partially bearable.

(Crash their servers Download for free here)

What are your long-term plans for Torchlight 2?

This question is for Max Schaefer:

You said you wanted to use elements in games like Minecraft/Terrarria and combine them with the hack and slash dungeon crawler genre. That’s an awesome idea! Will we be seeing this in the future?

I posted this to /r/torchlight, but since this more direct, I’ll post it here (with a little additional info):

What ports need to be opened/set up in QoS for Torchlight 2?

I foresee having the same issues which I have with Borderlands 2:

I manage a router with alot of users on it - and I use Quality of Service to prioritize their bandwidth.
I already have Steam set up properly (Steam Support :: Required Ports for Steam), and this works great for Source games (CS:S, TF2, DOTA, Portal 2)… my users can browse the web, use Youtube, and torrent away without any lag to the game. (I love this!)

Does TL2 use a certain range of ports or is it completely randomized? (If possible in a future patch, can we set up the game to run on certain ports via command line?)

Also, of course, I can’t wait to play!

As a fan of Torchlight who has a backstock of games to play, what’s the best reason/feature for me to put Torchlight II at the top of the list?

Why did you choose to release the game during the day vs a midnight release?

Hey guys, how has the resulting fame and fortune from developing the Torchlight series affected the dev team? Does it give you all more freedom to throw ideas around and be able to implement them? Also, the resulting job security must be nice, am I right? XD

How does the game handle the level of the mobs in multiplayer (it’s setted on the host level, the strongest is “nerfed” to fit the game etc…) and the loot’s level? Btw awesome game guys!