We’ve got less than a day left before we launch Torchlight II and we wanted to answer any questions you might have about the game, life, or anything you want. Here’s our Twitter verification. Ask away!
Participating in today’s discussion:
Max Schaefer
Erich Schaefer
Travis Baldree
Marsh Lefler
Matt Tanwanteng
Justin Miller
Adam Perin
Brock Jones
Patrick Blank
Jason Beck
Falcor
and more!
Edit: That’s it, everyone. Thanks for your questions! We’ll see you tomorrow for launch.
Will you go into some detail on how magic find (MF) works in a multiplayer game? Is the drop based on the MF of whichever player gets the last hit or opens the chest? Is it based on your own MF regardless of who gets the last hit? If your pet has any MF how does this interact with your MF in regards to last hits, etc.?
Are any legendaries restricted to a certain class?
What were some classes/pets that were discussed but that did not make it into the game?
Why does heal bot despawn whenever the player zones? Is this intentinal? Does it effect other summons?
If your pet or summon gets a last hit on a mob does this count towards unlocking an augment or does the player have to get the last hit?
You said you wanted to use elements in games like Minecraft/Terrarria and combine them with the hack and slash dungeon crawler genre. That’s an awesome idea! Will we be seeing this in the future?
I posted this to /r/torchlight, but since this more direct, I’ll post it here (with a little additional info):
What ports need to be opened/set up in QoS for Torchlight 2?
I foresee having the same issues which I have with Borderlands 2:
I manage a router with alot of users on it - and I use Quality of Service to prioritize their bandwidth.
I already have Steam set up properly (Steam Support :: Required Ports for Steam), and this works great for Source games (CS:S, TF2, DOTA, Portal 2)… my users can browse the web, use Youtube, and torrent away without any lag to the game. (I love this!)
Does TL2 use a certain range of ports or is it completely randomized? (If possible in a future patch, can we set up the game to run on certain ports via command line?)
Hey guys, how has the resulting fame and fortune from developing the Torchlight series affected the dev team? Does it give you all more freedom to throw ideas around and be able to implement them? Also, the resulting job security must be nice, am I right? XD
How does the game handle the level of the mobs in multiplayer (it’s setted on the host level, the strongest is “nerfed” to fit the game etc…) and the loot’s level? Btw awesome game guys!